Wednesday, July 28, 2021

MELD


 

MELD

Real Name: Jeremiah Muldoon
First Appearance: Sentinel Squad O*N*E (Vol. 1) #1, August 2006

Powers: Meld’s mutation consists of large bulging eyes with no pupils, green skin, and the mutant power to alter metallic structures on contact. A non-magnetic ability, Meld's power is in fact a highly selective form of molecular manipulation. He is able to affect not only the metal he touches directly, but all metal uniformly connected to what he's in contact with. Thus, he could make things happen further down a corridor by touching a metal wall or floor in a facility, and focus his power through the structure of his Sentinel mech while piloting it.

Like all members of the Office of National Emergency’s Sentinel Squad O*N*E, Meld was granted a Sentinel robot which he piloted. The Sentinel Squad mechs came in various configurations, but seemed to be equipped with some basic functions in all models. Naturally, each mech possessed tremendous size and physical strength, as well as highly reinforced armor plating to protect them from damage. Their primary offensive weapons were pulsar beams in the palms and optical lasers for surgical strikes. They were capable of flight thanks to the boot jets, and were equipped with a variety of non-lethal ordinance including tangle nets, smoke bombs, and anti-personal sonic emitters.

Meld could liquefy metals, reducing them to a fluid state as a means of disabling weapons, dissolving bonds, or gaining entrance through locked doors or reinforced armored walls. He could then fully restore said walls or structures to their original condition after passing through them. Meld could reshape metal structures into new forms on command, creating anything he could visualize. His power could be used for technoforming effects, psionically merging and reconfiguring circuitry to create newly operational forms of technology, especially if he had a scientific mind like Professor Winston guiding his hand in the matter. When piloting a Sentinel mech, he could conduct his power through the armor in order to alter metals that touched his suit, or make them adhere to him and assimilate that new metal into his mech for additional armor plating or armaments.

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