Showing posts with label Freedom Force. Show all posts
Showing posts with label Freedom Force. Show all posts

Friday, May 14, 2021

SUPER SABRE

 


SUPER SABRE

Real Name: Martin Fletcher
First Appearance: The Uncanny X-Men (Vol. 1) #215, March 1987

Powers: The Super Sabre possessed the mutant ability to think and move at superhuman speeds. He was capable of reaching at least supersonic speeds (over 700 mph) and was physically adapted to the rigors of super-speed. The complimentary physical mutations for his power gave him the ability to lift several hundred pounds with his upper body, and marked his legs as originally having at least Class 1 strength. His durability allowed him to resist the adverse effects of air friction, of striking the ground with intense force while running, and he had a unique lubrication in his eyes that prevent them from drying out at high speed. His joints are also specially lubricated to make them move faster and with more fluidity than normal. The Super Sabre's body didn't produce fatigue poisons as normal humans do. In his youth, his metabolism was almost four times as efficient as a normal person's and gave him phenomenal stamina endurance. His advanced age weakened his overall speed and stamina, however.

His perceptual abilities and reflexes were enhanced as well, enabling him to properly recognize sights and sounds in his environment even while moving at his top speeds. He was capable of a number of feats, such as dodging bullets, speed-reading, running across the surface of water or up vertical inclines, and just generally performing different actions far faster than the human eye can follow.

The Super Sabre also perfected certain applications of super-speed that he used in combat. By snapping his fingers at the speed of sound next to an opponent’s ear, he could create a micro-sonic boom that temporarily disrupted the inner ear, rendering them unconscious or disrupting their sense of balance. He also utilized what he referred to as the “Mach-One Punch”, which involved him striking empty air hundreds of times in a few seconds at high speeds. This builds up a pocket of air pressure that explodes in front of his opponent as a compressed discharge.

Martin Fletcher was trained in the US military and fought during World War II. He was well-versed in both armed and unarmed combat.

STONEWALL

 


STONEWALL

Real Name: Louis Hamilton
First Appearance: The Uncanny X-Men (Vol. 1) #215, March 1987

Powers: Stonewall’s mutant powers gave him increased physical density despite his advanced age. This granted him superhuman strength, durability, and endurance. His mutation also included the ability to resist the knock back of any directly applied force, allowing him to stand up to any impact without toppling. This ranges from the Blob pushing against his chest to the Super Sabre running into him at nearly 100 mph. This ability operated by redistributing his mass or center of gravity on impact in order to maintain his balance, or perhaps involved some form of invisible force field which redirects kinetic energy.

Louis Hamilton was trained in the US military and fought during World War II. He was well-versed in both armed and unarmed combat.

CRIMSON COMMANDO

 


CRIMSON COMMANDO

Real Name: Frank Bohannan
First Appearance: The Uncanny X-Men (Vol. 1) #215, March 1987

Powers: The Crimson Commando’s mutant power is that his body possesses a level of vitality that keeps him in a constant state of peak human physical condition, roughly the equivalent of Captain America despite his (Commando's) advanced age. Though below superhuman levels, he still maintained above Olympic-level strength, speed, agility, endurance, reflexes and overall vitality. He also had considerable innate tracking abilities and sensory perceptions, especially his range and clarity of vision.

The Commando could also perform an act called "freeing his mind". When he enters this mental state, Bohannan was able to move and react without conscious thought, increasing the speed and fluidity of his movements while making him invisible to telepaths and immune to psychic illusions or manipulations.

The Crimson Commando originally carried a set of throwing knives as his primary weapons, but later adopted additional combat gear including body armor, infrared lenses, smoke, incendiary and fragmentary grenades, an automatic rifle, and a wrist-mounted computer and motion detector.

After suffering critical injuries during the Freedom Force’s final mission during the Gulf War, Bohannan was returned to the States and underwent extensive bionic engineering under a special program. As Cyborg X, all four of his limbs were replaced with bionic appendages. These gave him superhuman strength and possessed techno-morphing abilities, allowing him to telescope these limbs to great lengths, reconstruct his arms into energy cannons, his legs into jet boosters for flight, etc. The Cyborg X components were incompatible with his mind, however, and nearly drove him insane. He was reconstructed with new, less advanced cybernetics as Commando. His legs were now equipped with hydraulics letting him jump tremendous heights, and metallic clamps allowing him to cling to surfaces and scale walls. He maintained superhuman strength in his upper body, and his right arm was configured into an adjustable assault weapon, able to fire concussive rounds or a piercing plasma beam. His left eye was reconfigured with night vision and infrared capabilities. He lost his mutant powers on M-Day, causing his cyborg components to be incompatible with his deteriorating elderly body.

Frank Bohannan was trained in the US military and fought during World War II. He was well-versed in both armed and unarmed combat.

Thursday, April 29, 2021

SPIRAL

 


SPIRAL

Real Name: Rita Wayword
First Appearance: Longshot (Vol. 1) #1, September 1985

Powers: Spiral is the future self of "Ricochet Rita" Wayword, a Hollywood stuntwoman who was attacked by Spiral and then followed the dimensionally-displaced Longshot into Mojoworld. Rita was left there, captured and tortured until insane. At some point in the future, she is physically modified by Longshot's creator Arize and Mojo until she became Spiral. Mojo then sent Spiral back in time to set into motion the events that led to her transformation in the first place.

Rita was bio-cybernetically altered, giving her transformed physical abilities and the capacity for magic. As Spiral, she possesses enhanced levels of strength, stamina, and reflexes, and has a total of six arms, two of which are partially bionic. Her magical powers are called upon and directed through an elaborate series of gestures and gyrations that resemble dancing. Her most common ability is the power to navigate dimensional pathways in order to travel through time and space, or between dimensional planes. Spiral can assault her opponents with spells that create concussive force, shatter solid materials, trigger temporary or permanent loss of superhuman powers, immobilize her victims or instantly renders them unconscious. She can also create solid force fields as domes or disks for protection. Spiral has mystical senses allowing her to detect a wide variety of things such as energy signatures, familiar psi-patterns, mystical occurrences, etc. She frequently employs a set of razor sharp swords or dagger in battle.

Spiral's mind has been shattered and rebuilt many times, and her memories come and go as she travels through dimensions. She frequently has limited knowledge of the future to come, but her knowledge of the past may be just as limited. At some point in time, she will create the inter-dimensional Body Shoppe that her earlier self has managed, and through it she can physically and mentally transform beings into whatever she desires.

Tuesday, April 20, 2021

ARACHNE

 


ARACHNE

Real Name: Julia Cornwall Carpenter
First Appearance: Marvel Super Heroes Secret Wars #6, October 1984 (as Spider-Woman); Ms. Marvel (Vol. 2) #6, October 2006 (as Arachne); The Amazing Spider-Man (Vol. 1) #637, July 2010 (as Madame Web)

Powers: Julia Carpenter was injected with an experimental serum derived from spiders. As a result, she gained many of the same powers as Spider-Man. As Spider-Woman II, her powers included superhuman strength, speed, agility, endurance, reflexes, and the inter-atomic bonding power responsible for their wall-crawling abilities. Julia is also capable of materializing psionic webbing, formed out of her own mental energy. These psi-webs are woven by her mind and can take the form of simple strands and lines or shaped into more elaborate web designs. They have an elastic physical quality, allowing them to bend and flex without breaking. She can use her webbing to swing on like a rope, to surround and bind an opponent, to block off hallways and paths, etc. The psi-webbing conducts her own inter-atomic bonding power, allowing her to make anything that touches the webs to cling to them. Because they are composed of energy, they can also interact with pure energy forms, such as lassoing the normally insubstantial electrical form of the Living Lightning. She can dissolve her psi-webs with a thought. Later on, a secondary exposure to her original serum boosted her strength and stamina.

Julia lost her powers for a time and was crippled after a fight with the third Spider-Woman (Charlotte Witter). After regaining her powers and mobility, she renamed herself "Arachne". She has learned how to use her psi-webs to increase her natural sensitivity as well as for physical grappling. Like a spider can sense vibrations from the center of their web, Arachne can sense thought patterns passing through the aether and psionically reverberating off of her webs. She cannot read minds, but she can sense the presence of other sentient beings within a given radius, and pinpoint their location with some degree of accuracy when they are in range. The "death" of Madame Web connected Julia to the Web of Life, giving her clairvoyance, precognition, and teleporting abilities.

Monday, April 5, 2021

AVALANCHE

 


AVALANCHE

Real Name: Dominikos Ioannis Petrakis
First Appearance: The Uncanny X-Men (Vol. 1) #141, January 1981

Powers: Avalanche possesses the mutant ability to generate powerful vibratory waves from his hands. By focusing his power on a target, he can strike objects with shockwaves carrying a concussive impact, cause them to shatter, or destabilize his target at a molecular level so that it crumbles and disintegrates into powder. His power is ineffective against organic matter. Attempting to do so will cause his vibrations to reverberate and feedback on him, which once broke nearly every bone in his arms when he used his power on the Hulk.

By directing vibrations at the ground beneath himself, Avalanche can stimulate ground tremors, creating earthquake-like effects that throw his opponents off balance, open fissures in the earth, and can weaken the structural integrity of building foundations or the ground itself. This application of his powers is especially effective on earth that is already seismically unstable. He has practiced in using his powers to create ripple effects which alter the landscape under his control. Avalanche can create slopes and inclines from flat level ground, cause chunks of pavement or earth to blast up into the air and then fall in simulated landslides or avalanches, or summon "tidal waves" of matter that ripple across the ground. He can ride atop these waves for transportation, or use them to bury his opponents.

Avalanche is a trained mercenary and a talented landscape gardener.

DESTINY

 


DESTINY

Real Name: Irene Adler
First Appearance: The Uncanny X-Men (Vol. 1) #141, January 1981

Powers: Destiny possessed the mutant power of precognition. She could psionically perceive the events of possible futures in her mind’s eye. Although she was blind, Destiny could mentally scan the probability spectrum of alternate futures and mentally perceive sounds and sights of events that distinguish them. By concentrating she could focus on only the most probable alternate futures.

The accuracy of Destiny's ability to foresee future events decreased in direct proportion to the distance those future events lie ahead in time. The greater the time factor, the greater the number of alternate futures to scan. She could comfortably scan the alternate futures that exist from one second away up until those that exist fifteen minutes away. Hence, she could be 97% accurate in her predictions of the future ten seconds away or less. Despite the limited extent of her certainty, her long-range scanning could be of great use in the early detection of possible random factors that could disrupt her or her partners' plans. The more likely that a particular alternate future would manifest itself in her reality, the clearer and more distinct her mental impression of it would be. Less likely alternate futures would appear hazy and indistinct. If she left her precognitive perceptions fully open, she would "see" an overlapping succession of images drift in and out of focus as probabilities shifted and further elements transpired. By active participation in the events around her, she could help shift the probabilities toward desired ends.

PYRO

 


PYRO

Real Name: St. John Allerdyce
First Appearance: The Uncanny X-Men (Vol. 1) #141, January 1981

Powers: Pyro possesses the mutant ability to assume psionic control over fire. He can manipulate the size, shape and intensity of his flames. He can extinguish existing flames or feed the fire to make even the smallest spark grow to enormous size. Pyro can mentally regulate the flame's temperature, and shape it in any number of ways. He can cause columns or walls of flame to shoot up, form giant grasping hands out of flame, or project flame jets that tracked a moving target wherever it went. Pyro can create animated figures out of fire, forming fire-people, birds, or dragons that move and act under his commands. He can somehow forge flames that were solid enough to interact with physical objects, like flaming creatures which could lift up people in their hands. He can make his fire have sufficient solidity to achieve extra force, and make his fire so intense that bullets melt before they hit him. In order to control fire, it has to be within a 100 yard radius of Pyro and in his line-of-sight, he cannot manipulate a fire that he is viewing on live television. He is invulnerable to fire under his mental control, but if he was to take his attention from it, he could be badly burned. On two occasions Pyro has been known to fly or hover by propelling himself with fire.

Because Pyro can’t generate flames on his own, he always has a fuel pack and flamethrowers attached to his wrists as a part of his fireproof costume. His flame throwers provide him with a constant source of fire to manipulate and shoot on mental command, traveling a distance of 25 feet without Pyro's aid.

St. John Allerdyce holds a college degree and was an accomplished journalist for an Australian wire service. He was also a successful writer of gothic romance novels.

Sunday, March 21, 2021

MYSTIQUE

 


MYSTIQUE

Real Name: Raven Darkhölme
First Appearance: Ms. Marvel (Vol. 1) #16, May 1978

Powers: Mystique possesses the mutant power of metamorphic shape-shifting. She can psionically shift the atoms and molecules of her own body in order to duplicate any humanoid form. Like most metamorphs, she seems to have a short-range psionic scanning ability, which allows her to perfectly mimic the proportions, coloration, fingerprints, retina patterns, vocal chords, etc. of anyone in her immediate area, purely by instinct. Mystique can also consciously control her morphing to assume different appearances conjured up entirely from her own imagination. She is skilled at rearranging the outermost layer of her skin to resemble clothing, creating virtually any outfit or style imaginable. She can even remove this clothing if necessary, though not too often without risking an unhealthy loss of her mass. Besides clothing, Mystique has also shown the ability to form glasses or jewelry onto her body as well.

Mystique was originally limited by the amount of mass she currently possessed: When she transformed into a larger person, like Sabretooth or Bishop, she still retained her initial 120 lbs. In fact, Mystique was actually weaker physically in these larger forms because she was expanding her mass to its limits to accommodate the massive frame: A large portion of her insides were hollow like this, filled with nothing but air and empty space. Since her powers were upgraded, Mystique has demonstrated an increased ability to generate mass at will, expanding her body to some degree, but even now this power is limited by the quantity of mass she can produce and the amount of time she can maintain these expanded forms.

Mystique has learned to use her powers for a number of purposes besides impersonation. Her mutant power renders her body immune to poisons and antigens, and also continuously revitalizes her body cells and DNA memory, slowing her aging process significantly, at least by a factor of 4. She can also heal many surface level injuries like cuts or bruises by rearranging her flesh and cleanse her system of pathogens or poisons in much the same way. Raven can blend in with her surroundings by altering the coloration of her skin, shape razor sharp claws from her hands, alter her vision to see in the dark, temporarily add extra limbs or reinforced bone armor outside her skin, etc.

Mystique is a cunning strategist in terrorist and commando operations, and a highly talented actress. She is self-trained in both armed and unarmed combat, and is an expert markswoman.

Monday, December 28, 2020

BLOB


 

BLOB

Real Name: Frederick J. Dukes
First Appearance: The Uncanny X-Men (Vol. 1) #3, January 1964

Powers: The Blob’s mutant powers lie in the mass, strength, and durability of his body. Originally, the Blob was a roughly normal sized man with a good deal of extra fat on his body. As the years have passed, his powers have evolved to make him abnormally tall, obscenely fat, and superhumanly strong, reaching nearly a Class 75 strength level. His body fat has a number of abnormal elastic properties which make it heavily resistant to injury, including blunt force trauma, penetration, laceration, intense cold, and radiation. He used to be somewhat susceptible to burning, but has proven to be resilient even to that in recent years. His eyes, ears, nose and mouth are not as resilient as the rest of his body, however. Bullets, missiles, knives or lasers can't harm him, they simply become stuck in his blubbery mass, which is flexible enough for him to hold objects within the folds of his flesh and pop them back out at lower velocities when he flexes his muscles. If someone were to punch him in his stomach, the Blob can trap their hand inside the rolls of his fat. Even individuals with nearly incalculable strength levels such as the Hulk and Hercules have had difficulty pulling their fists back out again.

He possesses the ability to generate a mono-directional gravity field beneath him that renders him completely immovable as long as he is in contact in the ground. If there is sufficient force to move him, then it would also uproot the ground he is standing upon. With intense concentration, he can extend his gravity field over ten feet, such as one instance when he extended his gravity field in his jail cell, causing it to implode and allowing him to escape.

In later years, his powers were increased by Onslaught. This allowed the Blob to exhibit control over his mass in a variety of ways (an aspect of his power he calls “mass-shifting”). He can shift his mass from one part of his body to any other, extending parts of his body outward (stretching similar to Mr. Fantastic), smothering people in his fat, and using his fat to catch oncoming projectiles and re-direct them.

On a further note, the Blob’s obesity is actually a compensatory portion of his mutant power. His fat and tissue cells are highly resilient and elastic so as to help him withstand the pressures of his power.