Showing posts with label Norman Osborn. Show all posts
Showing posts with label Norman Osborn. Show all posts

Tuesday, October 26, 2021

MENDEL STROMM

 


MENDEL STROMM

Real Name: Mendel Stromm
First Appearance: The Amazing Spider-Man (Vol. 1) #37, March 1966 (as Mendel Stromm); The Amazing Spider-Man (Vol. 1) #411, May 1996 (as Gaunt); Civil War II: Amazing Spider-Man (Vol. 1) #3, August 2016 (as Robot Master)

Powers: Mendel Stromm is a genius roboticist and chemist. He currently exists as a cybernetically enhanced head on a robotic body; his body's capabilities are unrevealed. He formerly wore a harness that allowed him to control his robots mentally; the harness is now part of his cyborg implants. The prototype Goblin formula allowed Stromm to survive a massive heart attack, albeit in suspended animation. While in this state, however, his body decayed, leaving most of his organs useless. After his regeneration, he apparently became able to heal fully from fatal wounds; he presumably still has this ability in the limited amount of organic tissue he retains. Stromm's prototype battle armor possessed enhanced strength (lifting 15 tons); his second battlesuit possessed a machine gun, a spider-sense-neutralizing gas dispenser, and a large metal blade.

As Gaunt, Stromm wore an armored life-support suit that arrested his body's decay, maintained his body's functions, and allowed him to walk; the suit also granted him superhuman strength (lifting 10 tons) and included a knockout gas dispenser. Stromm has employed many robots throughout his criminal career, including: An amorphous, super-strong robot with the ability to climb walls; a humanoid robot equipped with a destruction beam; the Robot-Master, a robotic duplicate of himself, equipped with his own brain engrams, as well as super-strength and destructive eyebeams; hovering, sharp-clawed robots; Willis, Daisy and Gary, three robotic children with malleable limbs, super-strength and heat Vision, respectively; and a variety of humanoid and non-humanoid robots equipped with energy weapons employed to defend Stromm's Vermont mansion. The android Robot-Master developed several unique robots of its own design, including tiny brain-borers; a bug-eyed "hovering holocaust" with a super-strong grip and a powerful blaster; a multi-tentacled sphere; and a conical, rocket-powered "sinister slinky."

Wednesday, July 28, 2021

TOXIE DOXIE

 


TOXIE DOXIE

Real Name: June Covington
First Appearance: Osborn (Vol. 1) #1, January 2011

Powers: Dr. June Covington developed a genetic plug-in technology and applied various forms of it to her body. The exact science behind her work hasn't been explained, but essentially she found a way to modify her physiology by introducing mixtures of pre-programmed genes into her system. Early applications improved her overall physique and profile: It enhanced her physical beauty, toned her muscle, increased her pain threshold, removed metabolic weaknesses and susceptibility to poisons and disease, etc. More advanced plug-ins made her body highly resistant to permanent harm. Her bones are pliant enough to absorb and disperse impact, and her joints can easily dislocate and then pop back into place. She is therefore double or triple-jointed in most areas, can have her head spun around 180 degrees without injuring her neck, shrug off bone-jarring impacts that twist her like a rag-doll, and yet she can reset her body in a matter of moments.

Her body also contains one or more paralytic neurotoxins. It's unclear whether she contains a specific set of neurotoxins, or if her metabolism is capable of generating new and varied toxins on command. Direct contact with her blood is dangerous, and she can also administer the neurotoxin as a scratch from her sharpened index fingernails or exhale gaseous clouds of it from her lungs. It can induce temporary paralysis, fatally retard the body's metabolic systems, or create more specific effects like "locked in" syndrome, leaving her victims alive but completely incapable of independent action for the rest of their lives.

Additionally, she can harness the bio-thermal energy produced by her metabolism, and release it sparingly as bolts of explosive heat from her hands. She has a form of genetic telepathy, enabling her to absorb genetic samples from other people in order to sense and track them from a distance. This ability enables her to psionically sense events happening in the presence of anyone she has sampled, and influence their thoughts and behavior to her own purposes. She also has some ability to telepathically project her thoughts to others she has not sampled.

Dr. June Covington holds a dual M.D./Ph.D. in genetics. A skilled scientist with expert knowledge of toxins and toxicology, she is also an expert in both molecular biology and genetics.

Friday, March 5, 2021

MOONSTONE

 


MOONSTONE

Real Name: Karla Sofen
First Appearance: Captain America (Vol. 1) #192, December 1975 (As Karla Sofen); The Incredible Hulk (Vol. 1) #228, October 1978 (Moonstone)

Powers: Karla Sofen was a doctor with a lunar gem infused to her life force. The gem was a shard taken from the Lifetree gem that represented the principle of gravity. It has given her Class 10 strength, superhuman endurance, reflexes, invulnerability, and the ability to fly at supersonic speeds. She can also manipulate light for different effects, such as a blinding flash or coherent beams of energy. Moonstone can manipulate her own molecules to become intangible, passing through solid objects and becoming untouchable to physical attacks. Her costume appears or disappears at her command, displacing whatever else she is wearing at the time. When posing under the heroic identity of Meteorite, Karla represented her powers to the public in a different way. She described her blasts as "plasma bursts" and completely refrained from using her phasing powers. She also caused her costume to constantly morph and flow between a series of similar designs, and manipulated her light power so that it built in intensity as a glow from her abdomen, a fake power signature to disguise herself. Once the Thunderbolts' ruse was revealed, she shifted to a stable costume, discarding the light effect, and started using her phasing powers again. She did continue to make use of her morphing costume occasionally, though, and could form it into any set of clothing she could visualize.

The lifestone in her body began to malfunction, and her powers expanded to a certain degree: She was now capable of making objects become intangible from a distance, and could even cause multiple people and objects to each shift into a different state of phase, making them all incapable of coming into contact with each other or anything else. Also, she was now capable of surviving in the vacuum of space before. Later, she absorbed a second lifestone into herself, one identical to her first one. This exponentially increased all her existing powers, and gave her a number of new gravity-based powers. She could now render herself and other objects invisible by warping light waves around them, and could generate localized gravity wells to immobilize people and objects in mid-air. By manipulating the pull of gravity on an object, she could make it fly off at speeds of nearly 1,000 mph. Using this power in conjunction with her intangibility allowed Moonstone to almost instantaneously displace herself or other people across the surface of a planet, simulating teleportation. She later learned how to create actual teleportation by opening up folded space rifts, using gravitational distortion to connect to distant points in space. After time spent in a coma when separated from the moonstones, Karla was reawakened with a much depleted level of power. Her abilities are apparently back to their original levels at this point.

Dr. Karla Sofen holds a doctorate of medicine with a specialty in psychiatry. Dr. Sofen is an above-normal intellect with extensive knowledge of psychology and psychiatry.

Monday, December 28, 2020

GREEN GOBLIN


 

GREEN GOBLIN

Real Name: Norman Virgil Osborn
First Appearance: The Amazing Spider-Man (Vol. 1) #14, July 1964

Powers: Norman Osborn became the Green Goblin after experimenting with a bio-chemical formula originally conceived by his business partner, Mendel Stromm. Osborn's manipulations of the formula caused it to turn green and explode in his face, giving him superhuman abilities. Osborn developed the vitality of a man in his prime, Class 10 strength, and increased agility, endurance, reflexes, and resilience. In times of extreme stress and trauma, he also manifested a healing and regeneration factor capable of restoring him to health despite suffering lethal injuries. The full extent of his healing abilities haven't been catalogued. The effect of the later-termed Goblin Formula on his mind has never been fully determined. Certainly, the merely unscrupulous Norman Osborn became outright insane as the Green Goblin. Norman occasionally claimed the formula gave him superhuman intelligence, but that may have just been the madness talking. A question remains as to whether the trauma of the explosion alone triggered Norman's insanity, or if it was an inherent instability in the formula itself which brought about his madness.

As the Green Goblin, Norman employed a variety of weapons and paraphernalia. His gloves contained "sparkle-blast" projectors, firing high-voltage electrical discharges from his fingertips. The discharge could be merely distracting or outright lethal to normal humans, depending on the power setting. He used razor-bats as throwing weapons, either as simple projectiles or with computer guidance systems, designed to swarm around a target while slicing at them with their razor-sharp wings. The Green Goblin carried a number of different pumpkin bombs and goblin grenades, including fragmentary explosive, concussion-type, magnesium flare, incendiary, smoke and gas types including sleep gas, tear gas, anaerobic, regurgitant, hallucinatory, and sensory-deadening. The last gas can be formulated specifically to cancel out Spider-Man's danger sense. Primarily used as throwing weapons, they all could be triggered by impact or proximity sensors. Norman also occasionally set pumpkin bombs in place to go off on a timer or remote signal. Other weapons he has used include the ear-splitting sonic toad and a constricting snake that coiled around his opponent's throat. Norman's original flying device was a rocket "broomstick", a long tube that he straddled for propulsion. Early redesigns turned the broomstick into the patented Goblin Glider. The Green Goblin stood on a set of "wings" attached to the rocket tube, steering the glider primarily by body english at first. Later designs included cybernetic command signals, enabling Norman to mentally control his speed and direction, hovering in mid-air, shooting straight up or sideways, etc. The Goblin Glider's exhaust can be used to release smokescreens or different kinds of gas. After Norman was "killed" when the Glider's front was bent forward to penetrate his chest, he began incorporating deliberate spikes onto later versions. The spikey bat-head motif would either fold forward, or fall off entirely to reveal a hidden spear beneath it.






As the Iron Patriot, Norman Osborn has taken one of Tony Stark's armors and modified it for his own use. It's unclear exactly how much of the armor's capabilities come from Osborn's redesigns and how much was there originally. The suit is designed to break down piece-by-piece and store itself in Osborn's belt buckle, allowing him to armor up or down in mere moments. How the armor stores itself like this is unknown, it could involve tesseract space, unstable molecules, magnetically polarized armor components, etc. When operational, the Iron Patriot duplicates most of the basic features of Iron Man. The suit generates a virtual environment for Osborn's senses, allowing him to perceive multiple directions at once alongside screens feeding him data and remote video feeds. An on-board computer monitors his sensors and power output, and can link up to other electronic systems to share data or override control of them. The suit grants him at least Class 80 strength, probably higher, and the armor itself is reinforced with magnetic fields, making it nearly as durable as damantium. Offensive weapon systems include repulsor rays, ion bolts and electrical discharges from the gauntlets, a chest-mounted uni beam, and mini-rocket launchers that pop out of the shoulders. The Iron Patriot can also create negative energy shields -- force fields which can be used for personal defense or ranged containment. Rocket jets in the boots also enable him to fly.

Despite his insanity, Norman Osborn is a college graduate with genius-level intelligence. His aptitudes include genetics, robotics, engineering, and applied chemistry. He is a genius in concocting chemicals and inventing weaponry. A capable businessman, he is the co-owner of a leading New York firm, Osborn Industries, which specialized in chemical manufacturing via Osborn Chemicals, as well as other areas of research and development, including robotics.