Friday, August 27, 2021

MISTER JIP

 


MISTER JIP

Real Name: Unrevealed
First Appearance: Strange Tales (Vol. 2) #8, November 1987

Powers: Born in the 15th century, the man who would become Mister Jip was an amoral seeker of knowledge and the first student of the Ancient One in Kamar-Taj. Seeking immortality in order to continue his quest for knowledge sans interruptions, Jip developed a process through the black arts of absorbing the body of another person into his own, adding their remaining lifespan to his. The unequivocal evil behind the spell came with a number of restrictions and side effects. First, Mr. Jip could only possess the bodies of people who already contained a potent level of evil or darkness. Anyone of particularly high selfishness, sadistic, or malevolent intent would qualify, although "darkness" also seemed to qualify anyone in possession of the Darkforce, even an essentially noble soul like Cloak (Tyrone Johnson). Second, anyone aware of Jip's existence and intent would reject the possession process, instinctively creating psychic barriers to repel the festering malevolence of his soul before it could grab hold of theirs. As a result, Jip needed to catch his victims unawares in order to assimilate them as a host body.

Having survived over five hundred years through this process, Mr. Jip's body had suffered a toll. His hunchbacked, decaying true form reeks of evil, with the residual features of his past hosts rippling through his flesh as if still trying to escape. Jip can temporarily assume the appearance of any of his past hosts in order to appear in public. He can also manifest portions of their bodies in other ways. Mr. Jip has been seen with functional eyes and mouths on his back side and manifesting on other areas of his flesh as well. He can sprout hands from his hump to hold a book so that eyes on his back can read it. Jip has sprouted multiple arms or tentacles of living flesh to grip his opponents or snare objects in close quarters. He can also detach portions of his mass and retain a remote link to them. His familiar, YipYap, is a pair of eyes attached to long stalks that is capable of flight. YipYap's small size allows it to covertly observe events for Mr. Jip, transmitting its observations back to Jip through their shared link. YipYap can also separate into two individual eye-stalks to track separate events simultaneously. Mr. Jip also once removed one of his many eyes and installed it in Brigid O'Reilly's eye socket. This allowed him to remotely track her activities and influence her behavior.

Mr. Jip is a highly skilled master of the black arts, having demonstrated a number of spells and mystical abilities. He is capable of feats such as teleportation, body swapping other people, casting bolts of force, creating enchanted shackles, shaping remote viewing screens out of his flesh, and so on.

AQUEDUCT

 


AQUEDUCT

Real Name: Peter Van Zante
First Appearance: Ghost Rider (Vol. 2) #23, April 1977 (As Water Wizard); The New Warriors (Vol. 1) #7, January 1991 (As Aqueduct)

Powers: Peter Van Zante was a United States Army soldier who was injured in combat overseas and transported by ship back home while strapped into an experimental life support unit. Lightning stuck the ship and the energy was conducted through his body, somehow giving him the power to manipulate liquids. Turning to crime, he initially adopted the costumed identity of the Water Wizard and later Aqueduct after briefly working with environmental activists.

Aqueduct can psionically manipulate all liquids within 500 feet of him by stacking liquid molecules. Though he tends to manipulate water more than anything else, he has also affected oil and coolant fluids in the past.
He is able to shape liquids into different forms (such as giant hands, waterfalls, solid restraints, and even geysers) and create enough surface tension in the liquid that it feels like a solid mass.

His control over his liquid creations is absolute until it has dissipated or he loses focus, interest, or consciousness. Aqueduct can cool and condense moisture from the atmosphere in order to form a fresh supply of water for him to manipulate virtually anywhere. He can pull water and other liquids from many sources, including sprinkler systems, underground rivers, and nearby bodies of water. He can affect water molecules within both the human body and technology (such as vehicles and armored suits), and he can
dehydrate people and objects, extracting fluid from them and displacing it into the atmosphere.

He can make water flow and move about in mid-air, and direct it as highly-pressurized streams that carry a solid impact. Thus, he can create giant creatures made of water which are strong enough to shatter wood with their fists, or create a "jet ski" made of water and ride away sitting on top of it. He can propel himself forward on jets of liquid over vast distances at speeds up to 35 miles per hour, so long as water remains available for him to manipulate. After 30 minutes of steady water control, Van Zante experiences mental fatigue. Additionally, he cannot convert or control liquids once they've been transitioned to a solid or gaseous states, nor can he control the temperature of water (or combine hydrogen and oxygen to create water). His powers were briefly enhanced by the mystic Moondark, allowing him to make larger liquid constructs with hellfire immunity.

Tuesday, August 24, 2021

DEATHURGE

 


DEATHURGE

Real Name: Unknown
First Appearance: Marvel Two-In-One (Vol. 1) #71, June 1981

Powers: Deathurge is a wraith-like superhuman entity whose origin is unknown and who appears to be a messenger of death. Deathurge can fly at great speeds, become intangible at will, and draw forth from his non-reflective ebony body a variety of simple weaponry such as spears, axes, and bows and arrows. These weapons, also non-reflective black, appear to be made of the same unknown substance as Deathurge's body. When these weapons strike Deathurge's target, the target dies, a blackness spreading from the spot where the weapon bloodlessly struck and passed through the target's body. If the weapon happens to pass through someone other than Deathurge's target, that person will feel the sensation of numbing coldness but will not blacken or die. Deathurge's targets are apparently only those who have at least to some degree craved death and oblivion.

Deathurge's origins are not known. He may or may not be a supernatural being such as a demon or ghost. He may or may not be an abstract entity like Master Order or the In-Betweener. He may or may not be a physical being granted new life in a quasiphysical form such as the Eternal Chronos or Drax the Destroyer. It is not known what connection, if any, Deathurge has to the personification of Death.

Deathurge was first observed in the employ of the superhuman offspring of an Inhuman and a Deviant named Maelstrom. Although Maelstrom sometimes treated Deathurge as if he were a personal messenger or minion, Deathurge clearly served Maelstrom for reasons of his own. Deathurge was dispatched to slay the clonal bodies of Maelstrom's three prime minions and twice was commanded to slay clonal bodies of Maelstrom himself. A third clonal body of Maelstrom dismissed Deathurge when he realized they were at cross purposes. He later appeared on the planet Uranus in an attempt to convince the costumed super-hero Quasar to commit suicide.

ELEKTRA


 

ELEKTRA

Real Name: Elektra Natchios
First Appearance: Daredevil (Vol. 1) #168, January 1981

Powers: Typically, Elektra Natchios is a baseline human with no superhuman abilities. She has occasionally demonstrated low-level telekinesis, though it's possible that this may be just an illusion which victims of her mesmerism are led to see. She can communicate telepathically with individuals possessing similar levels of mental discipline, such as the Chaste.

She possesses numerous abilities that border on superhuman. She can control her own autonomic nervous system to a degree, controlling bleeding, fighting infection, etc. She is able to keep to the shadows and move with such speed that she can remain unseen even in broad daylight. She also has demonstrated on occasion the ability to mesmerize others and make them see illusions and other phenomena.

Elektra is a consummate practitioner of the martial arts. She is a mistress of the skills of the ancient ninja of Japan, and an Olympic-level athlete and gymnast. She possesses peak human levels of strength, speed, agility, reflexes, stamina, etc. She is an expert in Ninjtsu and various other martial arts, as well as gymnastics. Elektra wields a pair of three-pronged daggers called sais, though she also is proficient with, and makes use of, a multitude of martial-arts weaponry such as long swords, shruikens (thowing stars), and she is also experienced in the usage of firearms, explosives, and even anti-tank or aircraft artillery.

DEVIANTS


 

DEVIANTS

First Appearance: Eternals (Vol. 1) #1, July 1976

History: The Deviants are an evolutionary offshoot of humanity that was brought into being approximately one million years ago through genetic experimentation by the extraterrestrial Celestials. The Celestials altered the structure of the DNA complexes of the proto-humans whom they genetically transformed into the first Deviants so that physical characteristics, beyond bilateral symmetry, radically changed with each generation. Thus a Deviant child will greatly differ in appearance from either of his or her parents. Experiments conducted by the Celestials at the same time resulted in the creation of the Eternals and humanity having the potential for benevolent mutations.

Unlike the Eternals, the Deviants are not virtually immortal or indestructible. The sole known exception is the Warlord Kro, who, despite being vulnerable to injury, has lived for untold centuries, although he has concealed this fact from his fellow Deviants. Many Deviants possess superhuman abilities. The most common superhuman power among the Deviants is superhuman strength.

The genetic instability of the Deviants is the most important factor underlying the structure of their society. Although the Deviants are ruled by a hereditary monarchy and governed by a class of nobility, a great deal of power in Deviant society is held by the priesthood. The priests attempt to weed out those Deviants who are born with the most extreme and grotesque genetic differences from the others by consigning these Deviants to death in the flame pits at "Purity Time." Through such measure, the priests hope to keep variation with the Deviant race's genetic makeup within certain limits.

Because there is no standard physical appearance for Deviants, and because their race produces such grotesqueries, Deviant culture lacks the concept of physical beauty. However, perhaps due to envy, almost all Deviants regard humans and Eternals as physically repellent. Since Deviant children do not resemble their parents, and indeed may look physically repellent even to them, Deviant parents take no joy in childbearing. Indeed, Deviants look upon sexual activity merely as a necessary means of propagating the race, and take no pleasure in it. The sexes are segregated from each other in most public places in Deviant cities.

The Deviants were the first natives of Earth to develop technology, and even thousands of years ago had already become highly advanced in the study of genetics. It was the Deviants who created the Subterreneans as their slaves, and it has been speculated that it was the Deviants who genetically transformed ordinary humans into the water-breathing Atlantean race.

Originally the Deviants built their cities on the Earth's surface. They used their advanced technology to conquer the nations of humans, and eventually conquered the entire known world except for the empire of Atlantis. The center of the Deviants' empire was the island continent of Lemuria in what is now the Pacific Ocean. The Deviants treated the humans they conquered as slaves, and forced many of them to serve in armies that the Deviants sent to conquer other human nations. Finally, the Deviants sent a human army from the Lemurian Isles to attack Atlantis itself. To rout the invaders, Atlantis's King Kamuu opened the magma pits which were the capital city's means of heating. The Lemurian invaders were destroyed by the molten lava, but Its release triggered seismological upheavals.

Meanwhile, the Celestials' second expedition to Earth was sighted over Lemuria itself. The Deviants launched an attack on the Celestials, who retaliated by using an immensely powerful nuclear weapon on Lemuria. The weapon's shock waves combined with the disturbances beneath Atlantis to trigger the Great Cataclysm that devastated much of the planet. Lemuria and Atlantis both sank, and most of the Deviant population was destroyed.

The Deviants who survived did so by escaping to the small number of underground cities they had previously established. They built more subterranean cities, but eventually abandoned most of them for their new subterranean capital city on the sunken Lemurian continent, the so-called "City of Toads."

Since the sinking of Lemuria, Earth's Deviant population has been greatly reduced from what it was. Because of the Deviants' distaste for childbearing, they have felt no need to increase their numbers by a considerable degree, and today there are only about two thousand Deviants in the world, most of whom are sequestered underground. The Deviants have had various contacts with humane over the centuries, and their grotesque appearances may hive inspired many tales of devils, demons, and monsters. Some of the monsters of legend may actually be mutates bred by the Deviants. Even today some Deviants have infiltrated human society; a number have even become professional wrestlers.

In recant years, under the leadership of the Deviant monarch Tode, the Deviants attacked New York City, but were repulsed by Eternals. Hoping to learn the secret of the Eternals' immortality, Tode led most of the Deviant ruling class and a good number of their warriors in an attack on the Eternals' principal city, Olympia. Tode and his forces captured all the Eternals who were present, who, however, broke free as a result of the intervention of the second Iron Man. The Eternals captured the invading Deviants, whose atoms the Eternals melded into a giant stone-like block and cast into space.

With Tode and most of the ruling class thus eliminated, Warlord Kro and Tode's son Ranar both attempted to claim the throne. However, it was the priest-lord Ghaur who instead became the true ruler of the Deviants, and he remained so since.

Thursday, August 19, 2021

JUMBO CARNATION

 


JUMBO CARNATION

Real Name: Unrevealed
First Appearance: New X-Men #134, January 2003
 
Powers: Jumbo Carnation is a mutant with several outward signs of his physical mutation. He possesses great physical size and mass, giving him superhuman endurance and strength, the latter is greatly enhanced due to his set of two additional fully-functional upper appendages and related enhanced musculature. Presumably, he can lift several tons of weight under his own power.
 
He also possesses the ability to convert the flesh of his entire body into a bio-polytetrafluoroethylene substance (or teflon). In such a state, his body has a very high melting point, he is impervious to corrosion, and has very low friction, all of which serves to enhance his external durability.

Jumbo Carnation is a socialite and fashion designer with several contacts in the fashion industry. Known for his flamboyance and catering to the mutant community, he is an expert in
the production of clothing, shoes and accessories, identifying trends, and selecting styles, fabrics, colors, prints and trims for a collection.

Monday, August 16, 2021

CONSTRICTOR

 


CONSTRICTOR

Real Name: Frank Payne
First Appearance: The Incredible Hulk (Vol. 1) #212, June 1977

Powers: A baseline human with no superhuman powers, Frank Payne was an undercover agent for S.H.I.E.L.D. when he defected to the subversive criminal outfit known as the Corporation and assumed the costumed criminal identity of the Constrictor.

As the Constrictor, the Corporation provided Frank with a costume with partial bullet-proofing around the chest and head areas, and lined with electrically-insulated fabric. He originally possessed two cybernetically-controlled, electrically-powered Adamantium-alloy cables which eject and retract from special appliances running from shoulder to wrist. These cables can extend to a maximum of 30 feet and cab be used as whips capable of rending steel or lesser metals; or as bonds capable of enticing an object or human being and constricting with a maximum force of 115 pounds per square inch.

After a battle with rogue clone KIA in which both of his arms were sliced off, the Initiative's medical team provided the Constrictor with a set of cybernetic arms which can be reshaped into his Adamantium coils and function just the same. The Constrictor is an excellent hand-to-hand combatant well-versed in street fighting techniques.